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Cable
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PostSubject: Re: Weskie's Assorted Screenshot Thread   19/5/2009, 15:02

Hey this is starting to shape up well!
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Weskie
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PostSubject: Re: Weskie's Assorted Screenshot Thread   19/5/2009, 17:03

Cable wrote:
Hey this is starting to shape up well!
Wink


It'll come along a lot faster when I work out how all this NPC spawning stuff works. Because it isn't just spawn_ npc1 kind of thing.
I need to make the spawn manager, the spawn path. Like how long they have to spawn for, how many can they spawn, how much damage, ect they do.
And what trigers them off.

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PostSubject: Re: Weskie's Assorted Screenshot Thread   20/5/2009, 08:30




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PostSubject: Re: Weskie's Assorted Screenshot Thread   20/5/2009, 09:59

Zooooombbiiies Wink Just watch out for that sneaky hunter! He has a secret spawn point!






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PostSubject: Re: Weskie's Assorted Screenshot Thread   20/5/2009, 10:31

Oh hey did you work out how to do the spawn then?
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PostSubject: Re: Weskie's Assorted Screenshot Thread   20/5/2009, 12:11

I managed to put Water below. But I did want to get the Zombies, ect to all spawn under the main floor, in the water, and climb up the side and attack the player(s).
But the water does damage to players/NPCs. So they kinda die before they up to the player.









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PostSubject: Re: Weskie's Assorted Screenshot Thread   20/5/2009, 13:02






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PostSubject: Re: Weskie's Assorted Screenshot Thread   20/5/2009, 15:43


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PostSubject: Re: Weskie's Assorted Screenshot Thread   20/5/2009, 16:05

i demands a beta!
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PostSubject: Re: Weskie's Assorted Screenshot Thread   20/5/2009, 17:28

The joys of bugs. Something bugged up on my map, so I had to remove every texture, NPC spawn and Static Props. Then to find out it was NPCs
spawning outside the area, but all fixed now. But I found so cool "lab like" walls, what I changed the middle walk-past into.












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PostSubject: Re: Weskie's Assorted Screenshot Thread   21/5/2009, 09:33
















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PostSubject: Re: Weskie's Assorted Screenshot Thread   21/5/2009, 09:36

I changed the water in final dome to like a biohazard green. I'm not 100% sure I like it though, there is some others, but some are harder to see than others. I just wish I could take away the refelect on in.

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PostSubject: Re: Weskie's Assorted Screenshot Thread   21/5/2009, 16:14







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PostSubject: Re: Weskie's Assorted Screenshot Thread   22/5/2009, 09:16










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PostSubject: Re: Weskie's Assorted Screenshot Thread   22/5/2009, 13:32

that last shot is gonna end well
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PostSubject: Re: Weskie's Assorted Screenshot Thread   22/5/2009, 16:47


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PostSubject: Re: Weskie's Assorted Screenshot Thread   22/5/2009, 17:06

Small train.
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PostSubject: Re: Weskie's Assorted Screenshot Thread   22/5/2009, 20:11









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PostSubject: Re: Weskie's Assorted Screenshot Thread   23/5/2009, 10:22









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PostSubject: Re: Weskie's Assorted Screenshot Thread   23/5/2009, 11:51

i luv that glass texture, it looks like youre fighting in an ice cube...it also reminds of the apple store in new york that's made completely out of glass XD
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PostSubject: Re: Weskie's Assorted Screenshot Thread   23/5/2009, 18:08













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PostSubject: Re: Weskie's Assorted Screenshot Thread   23/5/2009, 19:00

Invisible walls!!!!
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PostSubject: Re: Weskie's Assorted Screenshot Thread   23/5/2009, 19:15

hmm, nice new paint job in the ice cube tunnel Razz
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PostSubject: Re: Weskie's Assorted Screenshot Thread   24/5/2009, 13:48



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PostSubject: Re: Weskie's Assorted Screenshot Thread   24/5/2009, 15:41


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