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 DataDyne_SwampCity First Beta Test (1)

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Weskie
Level Design
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Posts : 420
Joined date : 2009-04-06
Location : Deep in the Left4Dead files.

PostSubject: DataDyne_SwampCity First Beta Test (1)   2/7/2009, 16:41

This is the First of a few tests what will happen on the Swamp City, I took Twie and Mikelz a long for the ride.

















































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Last edited by Weskie on 7/7/2009, 17:43; edited 2 times in total
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Syzgy
Pyrotechnician
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Joined date : 2009-05-05
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PostSubject: Re: DataDyne_SwampCity First Beta Test (1)   2/7/2009, 16:44

das isnt sehr smexy
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Cable
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PostSubject: Re: DataDyne_SwampCity First Beta Test (1)   2/7/2009, 17:10

Syzgy wrote:
das isnt sehr smexy
You been drinking?
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Syzgy
Pyrotechnician
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Posts : 254
Joined date : 2009-05-05
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PostSubject: Re: DataDyne_SwampCity First Beta Test (1)   2/7/2009, 18:36

lol f u sir



Random dark box where my flashlight is shining


fire even though there is no fire nearby


another dark box and lighting issues with the water that should be there


floating rocks in the second dark rock filled area
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Syzgy
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PostSubject: Re: DataDyne_SwampCity First Beta Test (1)   3/7/2009, 21:26

frm when i was blowing up the newer version


this sticks out a bit far and looks odd


told you i'd get up there Razz but player blockers kept me from proceeding


only you can prevent forest fires
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Syzgy
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PostSubject: Re: DataDyne_SwampCity First Beta Test (1)   3/7/2009, 22:49

btw, without navs for spawns, it is REALLY hard to crash out of the game haha through the use of spammed binds and mob spawns
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Weskie
Level Design
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Posts : 420
Joined date : 2009-04-06
Location : Deep in the Left4Dead files.

PostSubject: Re: DataDyne_SwampCity First Beta Test (1)   7/7/2009, 17:43

Locked because it's not at this stage anymore.

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